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MV3D

  • Q: I'd like to participate. How do I begin?

    • 1

      You may want to check out this wiki page: http://www.mv3d.com/trac/wiki/Contributing . It goes over how to contribute and gives some examples of where to start. You can also usually find someone on IRC in #MV3D on irc.freenode.net 6667.


         — SirGolan · 1 year ago
    • [X]
      • Tip:

        Talk about diverse kinds of contributions. Include URLs if relevant (we'll automatically linkify them).

      • Examples:

        Here's how to download and patch our codes…

        Read about our death-defying mailing list and momentous IRC channel at http://lobstermag.net.

  • Q: Other than writing code, how can I contribute?

    • 0
      Writing Documentation

      We are always in need of more documentation in the form of Python docstrings or wiki pages in Trac at http://www.mv3d.com/trac/ .


         — SirGolan · 1 year ago
    • 0
      Linux Packaging

      We currently don't have anyone putting together rpms or debs for Linux platforms. The main hurdle here is getting Python-Ogre to compile.


         — SirGolan · 1 year ago
    • 0
      Testing on Windows, Linux, or Mac

      MV3D's client is currently only tested on Windows, and the server is tested on Windows and Linux. We can always use more testing on all platforms. For Windows, a client binary is available here: http://www.mv3d.com/trac/downloads


         — SirGolan · 1 year ago
    • [X]
      • Tip:

        Discuss documentation, testing, webmastering, and/or publicity.

        Include URLs if relevant (we'll automatically linkify them).

      • Example:

        We need people to download version 0.4.5 and make sure the frobulator still frobulates correctly.

  • Q: What's a good bug for a newcomer to tackle?

    • 0
      Easy Tickets

      We tag simple bugs as "easy" in Trac. You can find the list of open easy tickets on the contributing page: http://www.mv3d.com/trac/wiki/Contributing


         — SirGolan · 1 year ago
    • [X]
      • Tip:

        Many projects have good small tasks that can teach newcomers how the project works. Now's your chance to share one of them!

        Include URLs if relevant (we'll automatically linkify them).

      • Example:

        Someone could improve the photo upload dialog box so that it lets you resize the photo before sending it to the web.

  • Q: What is a bug or issue with MV3D that you've been putting off, neglecting, or just plain avoiding?

    • [X]
      • Examples:

        I don't know how to get started with internationalizing my app.

        Bug 392 about printing was filed five years ago, and I don't even know if printing still works.

        I want help from a C coder writing a Maildir patch for Alpine.

      • Note:

        If this issue was formally filed on the web, be sure to include the URL.

What else do you want to talk about?

About MV3D

(logo)

MV3D is an open source virtual world simulation framework written in Python. It was designed with scalability in mind and aims to be able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game, and can just as easily be used for a space game as a fantasy setting. Objects on a MV3D server are simulated using the ODE physics engine for realistic physics reactions. A single server can host thousands of of simulated objects. MV3D uses Python-Ogre on the client for 3D visuals.

http://www.mv3d.com/trac/

from the profile of lblake

The code is mostly written in Python.

People who want to help (4)

The following people are interested in helping. Send them an email! (tips)

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Volunteer opportunities, etc.

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There is 1 person who can mentor in MV3D.

There are 188 people who can mentor in Python, MV3D's primary language.

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